This was HILLARIOUS when I was 10, but the website itself is a great blast from the past. The owner clearly has a grudge against Microsoft, and as an impressionable youth, it was part of what made me a Linux user.
An interesting take on video game piracy and the scene. Basically:
Anti-piracy DRM only hurts honest consumers, not pirates. DRM is known to severely reduce performance of video games. Since pirated copies have the DRM stripped, this does not affect pirates.
Due to licensing and regionalization issues, piracy may be the only way to enjoy some works. For example, some older games dissapear from store fronts due to license expiry, only to be lost for ever. Some games are never officially released in a region, causing fans to create unofficial translation mods. Anime is an example of a media whose success in the west can largely be attributed to illegal fansub groups. Today, Sony is reaping the rewards of this then-illegal culture.
Games and other digital media are for all intents and purposes parts of our cultural heritage. It would be nice if laws were more flexible to the spread of media outside of markets the owner targets, or to ensure the media is available even after the owner stopped caring for its revenue. But with the lobbying of record companies in the US and subsequent spread of rigid copyright laws throughout the world through diplomacy, this is nothing but a pipe dream.
An analog film restorer bid on an old tape marked "Man on moon I" on ebay. Turned out to be a full recording of NBC's original moon landing coverage in remarkably good quality. What a treat.